Unity Projects
Below are some of the Games I have made using Unity. I will continue to update this page with projects I am working on.
Graceful Tree Game
This is the game I made in Unity using C# based on the graceful tree math conjecture. In the game players must fill the tree nodes with numbers in a way that all differences are unique. The game has a time trial in which when you run out of time you lose. It also has a casual game mode, where you cannot lose, and can determine if you want the difficulty to increase or decrease. You can find the game on Google Play Google
Downhill Drift Prototype
This project started with me trying to learn procedural mesh generation in Unity with C#. I was able to create a potentailly "infinite" road by shifting the mesh as the car drove. Once the mesh generation was working as intended I started add more features to the game. Player options like vibration and rear view mirrors are saved with playerprefs. Current vehicle and unlocked cars are saved in a binary file. This demo video is the game in its current state. All models were made by me in Blender. I am hoping to release it as a mobile game once everything is completed.
Pacman Ghost AI
The was a school project at Sheridan. Our professor provided us with an project that was missing all the ghost AI. For this I used finite state machines for the ghosts to use to determine there actions. The unity Animator window was used as a visual tool to display and alter the Finite State Machine for each ghost. Ghost AI is based on the original Pacman AI. Below is a video which displays the Game as well as one of the Ghosts Finite State Machines as it changes states.
Arcade Shooter Clone
This was a school project where we were tasked with creating an arcade inspired shooter in unity. I got all animations from Mixamo. Root Motion was used to move all game characters.